bool domainActive() const final
Is this domain active? Active mean, there is particle in it and boundaries and other entities of simu...
 
bool initialUpdateDomains(span< realx3 > pointPos) final
 
const domain & thisDomain() const final
return the simulation domain of this processor
 
uint32 numberToBeExported() const final
 
bool setThisDomain() final
 
add_vCtor(simulationDomain, regularSimulationDomain, systemControl)
 
bool initialTransferBlockData(span< char > src, span< char > dst, size_t sizeOfElement) const final
 
bool createBoundaryDicts() final
 
uint32 numberToBeImported() const final
Number of points to be imported after updating domains.
 
TypeInfo("simulationDomain<regular>")
 
uint32 initialNumberInThis() const final